Atlantis Beneath the Tide
Atlantis did not sink. Poseidon carried it into his kingdom beneath the sea.
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Original adventures from altered history
Find inspiration for your next game.
Start with a myth or historical event your players think they know. Then change one truth underneath it and let the consequences reshape the whole adventure.
Explore the storiesD&D adventure inspiration
Choose a door into history.
Each idea gives you an opening mystery, a route through the adventure, and a hidden history that changes what the party is trying to do.
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Atlantis Beneath the Tide
Atlantis did not sink. Poseidon carried it into his kingdom beneath the sea.
Enter the story ↗
Ra Beneath the Pyramids
The sun god was once a man, and the body he built has outlived ancient Egypt.
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The Terracotta Emperor
The guide knows the tomb too well, and the army has noticed what the party took.
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The Calendar Wreck
A recovered machine predicts eclipses of places that have never existed.
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Pillars Before Dawn
The first city was built because somebody had to keep watch.
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Stormvault of the Red Canyons
The desert city stores more than water when the floods arrive.
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The Palace That Remembers
The famous monster is the last person who can still read the maze.
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The Last Shore of the Flood
The immortal survivor was hidden because remembrance can summon the waters again.
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Oracle of the Split Future
Every prophecy keeps two incompatible worlds from touching.
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Paths of the Sleeping Sky
Walking the desert figures keeps a buried being in the shape of the living world.
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The City at the Four Wells
Each sacred well opens into a different claim on reality.
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When the Ancestors Turn
One stone guardian has faced the ocean, and the island has stopped dreaming.
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Walls of the Far Roads
A stone capital carries every promise made along its trade routes.
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The Thirteenth Season
A wooden calendar has cast a shadow for a month that should not exist.
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The City Beneath the City
The oldest tunnels were dug upward by people fleeing the world below.
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The Burned Library of Nine Gates
Fire preserved the empire's knowledge and released its commands.
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The Witness in the Fen
A preserved stranger wakes whenever the village repeats an old betrayal.
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The Unanswered Questions
An ancient court left its prophecies blank, and the present must supply the answers.
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The Empty King's Ship
The burial chamber is full because the missing ruler sailed somewhere else.
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Nine Cities at War
Every layer beneath the famous ruins remembers a different siege.
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Browse every story.
Search by name, place, or theme, then narrow the list by campaign length or mood.
Showing all 20 stories
Atlantis Beneath the Tide
6 to 10 sessionsawe
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Ra Beneath the Pyramids
8 to 12 sessionsdesert mystery
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The Terracotta Emperor
5 to 8 sessionsburied grandeur
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The Calendar Wreck
4 to 7 sessionsnautical mystery
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Pillars Before Dawn
5 to 9 sessionsprimeval awe
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Stormvault of the Red Canyons
6 to 9 sessionsdesert adventure
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The Palace That Remembers
6 to 10 sessionspalace mystery
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The Last Shore of the Flood
7 to 11 sessionsepic journey
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Oracle of the Split Future
5 to 8 sessionssacred mystery
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Paths of the Sleeping Sky
5 to 8 sessionsdesert wonder
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The City at the Four Wells
6 to 10 sessionsjungle mystery
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When the Ancestors Turn
5 to 8 sessionsisland mystery
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Walls of the Far Roads
6 to 9 sessionshighland intrigue
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The Thirteenth Season
6 to 10 sessionsriver city mystery
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The City Beneath the City
6 to 9 sessionssubterranean suspense
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The Burned Library of Nine Gates
7 to 10 sessionsarchive thriller
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The Witness in the Fen
4 to 7 sessionsforensic mystery
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The Unanswered Questions
5 to 8 sessionscourt mystery
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The Empty King's Ship
5 to 8 sessionsburial mystery
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Nine Cities at War
8 to 12 sessionssiege mystery
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No stories match those filters.
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